Level | 1st Level | Casting Time | 1 action | Range | 30m |
---|---|---|---|---|---|
AoE | Sphere (4m radius) | Duration | Instantaneous | ||
School | Aqua | Components | V, S | ||
Classes | Black Mage, Geomancer, Ranger, Red Mage |
"Come forth O waters and condense!"
A burst of water is released from beneath a targeted location.
All creatures within a 4m radius Sphere centred on a point within 30m must make a Dexterity saving throw, taking 3d4 Water damage, and potentially being knocked
The target gains no benefit from Cover for this saving throw.
Critical Success (+10). The target is unaffected.
Success. The target takes half damage.
Failure. The target takes full damage and is knocked Prone.
Critical Failure (–10). As failure, except the target takes 1.5× damage.
Alternatively, you choose to manipulate the water in one of the following non-threatening forms:
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you deal an extra 1d4 Water damage, create or destroy an additional 40L of water, or the size of the cube increases by 4m, for each slot level above 1st.
How about a bath?